#ifndef __IAnimationCallback_H__
#define __IAnimationCallback_H__

#include <IAnimatedMeshSceneNode.h>
#include <lampe/IReferenceCounted.h>

namespace lampe{
namespace animation{

class IAnimationRecord;

class IAnimationCallback:public virtual lampe::IReferenceCounted{
public:
	virtual void AnimationEnd(IAnimationRecord*record,irr::scene::IAnimatedMeshSceneNode*node)=0;
};

}//namespace animation
}//namespace lampe

#endif